Monster Girl Dreams

Monster Girl Dreams

v28.1a Alpha 7767 October 21, 2026

Description

Monster Girl Dreams, developed by 7767, is a text-based BFRPG—Battle Fuck RPG—built in Ren’Py and currently in active alpha development at version 28.1a. While the experience is primarily driven by rich, descriptive text, the game features 2dcg character art for many of the lovely monster girls you’ll encounter across your journey. Its erotic content leans toward vanilla, M/F, femdom, and, naturally, monster girls, with tags like ahegao, anal sex, BDSM, big ass, big tits, and creampie woven throughout the adventure.

You step into the role of a male adventurer freshly graduated from Adventum, the adventuring school. From there you set out across Lucidia, the home continent of the monster girls, chasing wealth—or getting fucked into submission trying. Along the way, there’s also the small matter of defeating the Demon Queen. Maybe. The battle system blends RPG progression with erotic encounters, so every fight is a test of whether you can keep your wits about you or surrender to the monster girls who’d rather claim you than kill you.

The game is fully moddable, and a guide included in the download covers the basics for anyone brave enough to give it a shot. Version 28.1a runs on Windows, Mac, and Linux with no censorship and full English-language support, making it easy to dive in on nearly any desktop setup. With its adventure-driven structure, femdom flavor, and steadily expanding alpha content, Monster Girl Dreams offers a deep, replayable experience for fans of the genre.

Ready to test your resolve against Lucidia’s monster girls? Download Monster Girl Dreams version 28.1a and play today.

Changelog

v28.1a Change Log

Spoiler

Remember to load your save from the town square.
On desktop (i.e. Linux, Mac, or PC), always install the game into a fresh folder (unless it's patch data) to avoid issues. Saves are stored in a separate location, so they're safe.
On mobile, install the new APK, which will update the old one. Don't uninstall the old APK first, as this will erase your saves.

Qol

Reloading mods from the mod menu won't check for validation anymore to prevent confusion. Mod authors, use the validation toggles in Options from here on. By feltcutemightcleanlater.
Mod downloader now clarifies HTTP urls are not supported, only HTTPS urls. By feltcutemightcleanlater.
There is now a default 'not found' image for mods without a working path for their cover image in the in-game mod menu. By feltcutemightcleanlater.
Fixes

Fixed an issue that caused some mod zip files to extract with the wrong base folder name. By feltcutemightcleanlater.
Fixed multiple issues regarding malformed viewport IDs, typically when using the grimoire for adventures. By feltcutemightcleanlater.
Fixed certain saves having issues for certain status effect removals while adventuring or in combat. By feltcutemightcleanlater.
Fixed the example mod calling a skill that wasn't real. By feltcutemightcleanlater.
Status Effects with a base duration of 1 now scale up twice as fast with Status Effect Duration bonuses, this will bring the players stun skills back up to how they were duration scaling wise before the Stun changes.
Stun no longer incorrectly displays its duration in skill tooltips.
A typo fix.

v28.1 Change Log

Spoiler

Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Content

The 'Livewire Alleyway Collision' event has been added to a new alleyway in the Starlight District. It can also be included as part of Labyrinth exploration runs. By Threshold, edited by Valentin Cognito.
The 'Pedestrian Tunnel of the Pale Light' event has been added to the Capital. Currently, it can only be encountered at night, when traveling between the Starlight District and Phantasm District. It can also be included as part of Labyrinth exploration runs. By Threshold, edited by Valentin Cognito.
Losing to two Kunoichi Trainees in the Blowjob stance now triggers a new loss scene making use of their new CG. By Threshold, edited by Valentin Cognito.
Camilla now has a handful of conversations you can have with her, with variants depending on whether you're bound up or not. By Threshold, edited by Valentin Cognito.
Added 'Camilla's Prey Invitation', a smol event directly leading to combat with Camilla which can be included as part of Mountain or Labyrinth exploration, and is unlocked by confirming in some way that you want to be Camilla's prey during her regular event. By Threshold, edited by Valentin Cognito.
Added the ability to get to the Phantasm District and relevant descriptions depending on the time of day, although there is currently nothing to do there yet.
Art

The Kunoichi Trainee now has a CG for the Blowjob stance, which is also used in one of the player victory scenes, as well as in the ending portion of Shizu's oral lesson, in addition to the aforementioned new loss scene. Art by Mistimagi.
The Bubble Slime now has a CG for the Sex stance, which is also used in her loss scene, as well as in her 'Kiss her'/'Make out in the pool.' scene. Art by Jiffic.
Bon Bon Bun now has its very own background. Art by DOPPEL.
QoL

From v28.2 onwards, an error will be generated if the game has been erroneously updated by placing a new game copy over an older one. As a reminder: always play with a fresh new copy of the game! Saves are stored and accessed in a separate AppData folder, so you don't need to do anything to keep them from one version to another. By feltcutemightcleanlater.
The menu bubbles have been optimized so they behave about 2.5x faster performance-wise, with smoother motion. By feltcutemightcleanlater.
Poke the character bubbles fast enough, and something might happen...? By feltcutemightcleanlater.
The auto save page can no longer be accessed via the save menu; only via the load menu. This will prevent auto saves from being accidentally overwritten manually. By feltcutemightcleanlater.
Mods that have errors on startup are now disabled instead of crashing the game. Users are given notice of whichever mods failed to load. By feltcutemightcleanlater.
Mods that have been disabled/uninstalled now have their Items, Perks, and Skills disabled till the mod is active again. By feltcutemightcleanlater.
Mods now take roughly half the time to load. By feltcutemightcleanlater.
The in-game mod menu has been greatly streamlined for ease of use. By feltcutemightcleanlater.
Conflicts between mods will now be notified to the user in the in-game mod menu. By feltcutemightcleanlater.
In-game installation of .zip mod files is now much more robust and reliable. By feltcutemightcleanlater.
The Inventory menu now directly displays the Runes and Accessories tabs, skipping the now removed Equipment tab. By feltcutemightcleanlater.
Stat information in the Character menu has received an overhaul, expanding the 'Derived Stats' subsection and providing up-to-date and hopefully easier-to-read tooltips. By feltcutemightcleanlater.
Minor cosmetic improvements to tab styling have been made, and some separators have been added throughout the Character menu for better visual clarity and aesthetics. By feltcutemightcleanlater.
Shop code has been rewritten, doubling performance and offering minor visual & UI improvements. By feltcutemightcleanlater.
The description of the Overheat status effect now clarifies that it also increases the DC of hellhound-related stat checks by 5.
Balancing

Increased Camilla's level from 15 to 25, and accordingly upped her stats and gave her a few new Perks, so that her fight offers a challenge more appropriate to the threat she's supposed to be.
Manticore Spikes and Arachne Webbing now have a value of 500 Eros, up from 200.
Since Ushris' requirement for using her 'Taming Lockdown' event was recently lowered, the related stat check's DC was decreased from 25 to 20, in order to bring its dangerousness more in line with her other Skills.
When Paralyzed during a stat check and unable to resist, the player now regains 5% of their Energy, as if they had waited a turn, which should help avoid inescapable doom spiral situations.
When using a Sleep-inflicting Skill, the related stat will now affect the potency of the Sleep instead of its duration.
When using an Aphrodisiac-inflicting Skill, the related stat will now affect the potency of the Aphrodisiac.
In the case of both Sleep and Aphrodisiac, the stat scaling is relative to the base potency, with each point in the stat equaling to +1%. For example, applying an Aphrodisiac/Sleep with a base potency of 10 while having 100 in the related stat will make for a total potency of 20. And applying an Aphrodisiac/Sleep with a base potency of 20 while having 25 in the related stat will make for a total potency of 25. While this is not exactly a huge buff for these status effects' scalings, I prefer to be careful so it doesn't get out of control, both for the player and monsters.
For every 50 potency of Aphrodisiac applied to a character, that character now gains +25% Resistance to Aphrodisiacs, for balance purposes.
A large number of enemy Aphrodisiac Skills have had their status chance reduced from 150% to 100% in order to give more relevance to Aphrodisiaic Resistance, including the above effect.
The Bubble Slime has had her in-stance Aphrodisiac Skills' status effect chance reduced from 250% to 125%.
Amy, meanwhile, has had her in-stance Aphrodisiac Skills' status effect chance upped to 200%, due to the design intentions of her Aphrodisiacs and their very limited duration.
Charm Immune now prevents Charm from being applied even during a combat event, which should give more breathing room in some fights, and stop being a source of confusion for players.
One exception to the above is some of Venefica's combat events, which now remove Charm immunity, as those instances are supposed to make you Charmed no matter what.
When an action is interrupted by a Stun, it now ticks down the Stun's duration immediately, meaning that Stun can no longer end up eating effectively 2 actions depending on Initiative. This new tickdown count also includes extra actions from CallMonsterAttack.
Modding

Items used out of combat that make use of |f| style functions should now always work properly.
Added a SleepPotencyBoost Perk key, which can be used to increase the potency of the character's Sleep-inflicting Skills.
Roled CGs can now check for separate monsters in a group encounter, e.g. 'Kunoichi Trainee 1' and 'Kunoichi Trainee 2'.
Added an IfMonsterName function for very niche uses.
Added EscapePre as a monster dialogue option, primarily in order to separate escape dialogue and CG removal.
Mods are now enabled/disabled without needing to add an underscore before the mod folder's name, making for better UI feedback and user setting persistence. By feltcutemightcleanlater.
Mods tested for v28.1+ can now make additions to any key. See the modding documentation for details. By feltcutemightcleanlater.
Mods can now alter the addition behavior for any key. See the modding documentation for details. By feltcutemightcleanlater.
Mod makers can now use the updated json validator in-game via a 'Debug' menu, in order to look up any automatically detected bugs and oversights within their mods. By feltcutemightcleanlater.
The 'Debug' menu also includes an 'Overflow' tab, which lists any overflows automatically found both within the base game and within modded content. By feltcutemightcleanlater.
All Set/Change functions now support % values (e.g.

Source: F95zone